Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Sparky on Sat 20/01/2007 03:17:44

Title: Organizing cutscene script
Post by: Sparky on Sat 20/01/2007 03:17:44
Hello everyone. I'm beginning to script my first few cutscenes and would appreciate the insight of people who have done a fair amount of this. I'm learning as I go, so I'm making an effort to work in as clean and proper a fashion as possible. Any tips would be appreciated.

I'm planning on one room function for each cutscene. Within that function, all dialog and character events will happen (SetView, Walk, goto-dialog, etc.). This seems a little decentralized.

What other ways have people organized their cutscenes? Does this seem like a decent approach?
Title: Re: Organizing cutscene script
Post by: Akatosh on Sat 20/01/2007 11:01:31
Well, I always put the whole cutscene in one Room Script. If there are two cutscenes, I have two scripts, if there are three, I have three cutscenes... it seems to work.