Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Dr Fred Rubacant Edison on Tue 05/12/2006 22:05:48

Title: Other functions in the Global Script in MMM
Post by: Dr Fred Rubacant Edison on Tue 05/12/2006 22:05:48
Any one know anything about  the Hunter and the Timer functions in Global Script.

I found them in the Mad House Starter Pack.

Can some one start me out how they work and how to use them.
Title: Re: Other functions in the Global Script in MMM
Post by: Khris on Tue 05/12/2006 22:43:32
http://bash.org/?3936

When do you want to start learning AGS's scripting language?
Or are you going to keep relying on people doing all the work for you?

Using the pack and creating an MM-clone is a huge and difficult undertaking. How are you going to finish that if you don't, won't or can't improve your scripting skills?

I, and other people, too, have told you repeatedly to start simple. You are new to AGS, new to scripting and new to the MMM pack, yet you want to implement and use pretty advanced and complicated stuff. HOW?

Make a simple game from scratch, learn how to script.
Title: Re: Other functions in the Global Script in MMM
Post by: strazer on Wed 06/12/2006 00:13:15
Ask the Mad House Starter Pack authors.