Hi everyone!
is there any known issue concerning big sprites (exceeding screen size) moving?
E.g. I want a *big* spaceship, helicopter, plane.. etc.. to fly accross the screen. At the moment, its height exceeds the screen height.
I create a character for the spaceship and it is correctly displayed. But as soon as I call cShip.Walk(........) it disappears (blocking or not, walkable areas or not.)
Any ideas?
Thanks!
Have you assigned correctly the sprite to the other (walking) loops and frames of the character?
Also, do you have at least 3 frames in each loop for the character?