Hi everyone! I've a snippet of code similar to this
PuzzleD.rows[0]=getRow(0);
PuzzleD.columns[0]=getColumn(0);
piece0.X=posxInitial+(PuzzleD.columns[0]*witdh);
piece0.Y=posyInitial+(PuzzleD.rows[0]*height);
PuzzleD.rows[1]=getRow(1);
PuzzleD.columns[1]=getColumn(1);
piece1.X=posxInitial+(PuzzleD.columns[1]*witdh);
piece1.Y=posyInitial+(PuzzleD.rows[1]*height);
PuzzleD.rows[2]=getRow(2);
PuzzleD.columns[2]=getColumn(2);
piece2.X=posxInitial+(PuzzleD.columns[2]*witdh);
piece2.Y=posyInitial+(PuzzleD.rows[2]*height);
.........................................
PuzzleD.rows[n]=getRow(n);
PuzzleD.columns[n]=getColumn(n);
piecen.X=posxInitial+(PuzzleD.columns[n]*witdh);
piecen.Y=posyInitial+(PuzzleD.rows[n]*height)
I want to resume this in an unique loop like this
for(int i=0;i<=N;i++)
{
PuzzleD.rows[i]=getRow(i);
PuzzleD.columns[i]=getColumn(i);
"piece"+i.X=posxInitial+(PuzzleD.columns[i]*witdh);
"piece"+i.Y=posyInitial+(PuzzleD.rows[i]*height);
}
but I don't know exactly how to do it. Piece1, piece2, piece3, .... pìeceN, are objects on a room, but I don`t have any idea how to parse it... thanks for your help!!!
All Room Objects are stored in an array "object[]". If your "piece" objects have sequential order, then you could do "object[i + FIRST]", where FIRST is the index of a first "puzzle" object.
If they are not sequential, and it's too difficult to make them such for any reason, then you could create your own array and assign objects to it:
Object* pieces[HOW_MANY];
pieces[0] = piece0;
pieces[1] = piece1;
etc
and then work with "pieces" array.
Thanks!!! I'm going to try it....