When I pause the game and use the lucasarts gui "Walk to" textbox, I want to display a text message when the game is pauzed, I used this :
if (IsGamePaused()==0)
{
string buffer;
string madetext;
int cur_mode;
StrCopy (madetext, "");
PauseGame();
StrCat(madetext, "Game Paused, press spacebar to continue. ");
SetLabelText (1, 10, madetext);
/* GUIOn(1); */
/* DisableInterface(); */
SetCursorMode (8);
SetMouseBounds(160, 100, 160, 100);
}
else
{
string buffer;
string madetext;
int cur_mode;
StrCopy (madetext, "");
UnPauseGame();
GUIOn(1);
EnableInterface();
SetCursorMode (0);
SetMouseBounds(0, 0, 0, 0);
SetCursorMode (MODE_WALK);
StrCat(madetext, "Walk to ");
SetLabelText (1, 10, madetext);
}
The pause text pops up 1sec and then the textbox goes black, does anybody know how to solve this ?
Thanks,
Cat
if (IsKeyPressed(32)==1) Is offcourse before this script... ;D
im not sure, but you could try to write that in the on_key_press function in the global script, something like this:
on_key_press(int keycode){//dont rememeber the exact name
if (keycode == 32){
if (IsGamePaused.....
...
else...
}
and put that before the "if (IsGamePaused()==1) keycode=0;" statement
EDIT: i think IsKeyPressed returns 1 only if you are pressing the key, so when you release the space bar, the "else" statement is run. (im not sure, tough)
Quote from: Proskrito on Mon 23/06/2003 21:26:43
im not sure, but you could try to write that in the on_key_press function in the global script, something like this:
on_key_press(int keycode){//dont rememeber the exact name
if (keycode == 32){
if (IsGamePaused.....
...
else...
}
and put that before the "if (IsGamePaused()==1) keycode=0;" statement
EDIT: i think IsKeyPressed returns 1 only if you are pressing the key, so when you release the space bar, the "else" statement is run. (im not sure, tough)
I think that's the issue, when you release the spacebar the statement is changed and the text dissapears..
is there no keyword like if gamepaused == 1 then ...
that it only looks if the game is paused and handle accordingly...
Maybe the next is what you want... :P
function repeatedly_execute() {
if (IsGamePaused()) {
if (IsKeyPressed(32)) {
string madetext;
UnPauseGame();
GUIOn(1);
EnableInterface();
SetCursorMode (0);
SetMouseBounds(0, 0, 0, 0);
SetCursorMode (MODE_WALK);
StrCat(madetext, "Walk to ");
SetLabelText (1, 10, madetext);
}
else {
string madetext;
StrCat(madetext, "Game Paused, press spacebar to continue. ");
SetLabelText (1, 10, madetext);
SetCursorMode (8);
SetMouseBounds(160, 100, 160, 100);
}
}
}
-Cheers