For doing it i chosen:
1)to make the char move there
2)to add the item to the inventory
3)to make the computer write "you picked up the key"
4)to make the item on the room dissappear
It worked as this:
1)told me-added to inv-removed from room
2)moved there.
Why?
Add the blocking parameter as eBlock into the walk command, or change it if it's currently eNoBlock.
How do i change it? i can't find the AGS section talking of it.
Assuming you scripted it, you just add eBlock after the last co-ordinate in that command. The appearing tooltip will tell you which parameter you're at when you add a comma in the parameter list. I'm not sure how the interaction editor works with that, since I've never really used it myself.
In the Interaction Editor, there should be a 'Wait for move to finish' option (or words to that effect). Setting that to 'true' is the same as the eBlock parameter.
Granknight, for future reference - If you're using coding, show us what you've you've got so far; if you're using Interaction Editor say so, as it'll help with the answers you get.
It works now ;)
i'll listen your advice ashen, but i used AGS to do it, maybe can i explain it with a screenshot?