changing to another character- solved

Started by mousemat, Mon 23/08/2004 12:17:58

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Mr Jake

under the first tab (in the room editor section) click the 'I' button

mousemat

thanks everone that worked i will add you to my credits cause this was the main part of my game.
Oh yer moon walkin'
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mousemat

after i had done the changing it i made the boat turn back into a person when he walked on land then he had to do another corse (in a different room..the sea)and i put in character enters screen before fadin
-change character view-UTURN

but it didnt work.i checked it with the other change i did that worked and its exacly the same.
Oh yer moon walkin'
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monkey0506

How about this:

In the room editor where you want the character to walk, use type 1 (blue) walkable areas, and set "Change player view while on this area:" to your walking view. In the areas with the speed boat, use type 2 (green) walkable areas, and set your character view to the speedboat. You wouldn't really have to use the 2 different types of walkable areas, but if you do you're a lot less likely to get confused, and you can create something like a dock or something where the player can walk or be in the boat in the same room. Hope this helps.

mousemat

i never thought of thati will get that done as soon as possible although it means adding extras to my room.
Oh yer moon walkin'
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monkey0506

Well it's not like AGS is hard to learn, there's just a lot to learn...

mousemat

ur that didnt work either the whole option thingy is not working
Oh yer moon walkin'
www.freewebs.com/bkreview/

SilverWizard_OTF

You do not explain your situation very well. Does your character change room,  or it just goes to an area of the same room, and there it  gets turned into a boat?

For the first possibility:   (To the room where your character will be a boat)
Interaction editor--> Character Bofore fade in-->  runcript( SetCharacterView //So to change character's appearance to a boat).

For the second possibility: Create a region in the area where your character should be turned into a boat. And go to this Region's interaction editor:  While player stands on region--> Run script (SetCharacterView //So to change character's appearance to a boat)>

I hope i helped a bit.
"All we have to decide is what to do, with the time that is given to us"

Ishmael

I have gotten confused of what your problem actually is... could you list it out?

Like:
- Character goes to other room -> turns into a boat
- When player want's "out" of the boat, return to prev room -> change back to player character

Or what? and include what is not working, and post the codes you have made, and list what you've put in the interaction editor, so we might get a better picture of your problem.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

mousemat

#29
Quote from: Ishmael on Fri 27/08/2004 08:40:29
Like:
- Character goes to other room -> turns into a boat
- When player want's "out" of the boat, return to prev room -> change back to player character

thats right i think the set player character is not working.
silverwizards idea didnt work my character still walks on water after he has left the room
Oh yer moon walkin'
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Ashen

Like Ishmael, I'm a little lost as to where exactly your problem is, and also which way you're trying to do it anyway.

I've uploaded a small test game (just the AGS files to keep the size down) that shows the 3 basic ways I think you could be using:
http://www.2dadventure.com/ags/Change.zip

Have a look at it (sorry about the graphics, I put them together in about 5 mins), and see if it's any use.
I know what you're thinking ... Don't think that.

mousemat

he thats great .although i now know how to do that :)
Oh yer moon walkin'
www.freewebs.com/bkreview/

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