As I understand it, currently in AGS, having the player say "..." is translated into a wait() command.
Is it possible to override this and have a player say in-game: "..."?
you could use a custom font with the '.' as a different character.
Alternatively you could put spaces between the dots like . . .
Use cEgo.Say("&1 ...") as if you were assigning a voice line to it, but it goes by pretty quickly if you don't have an actual silent audio file. It's worked for me.
I usually put a two spaces around the ellipsis; when the text is centred it will remain so.
player.Say(" ... ");
That's a brilliantly simple solution Wyz, I don't know why I never thought of it.
Quote from: Mr Flibble on Sun 05/09/2010 02:50:16
That's a brilliantly simple solution Wyz, I don't know why I never thought of it.
Seconded. I have no idea why I never thought of it, instead I used ". . . ". :)