Variable to check if dialog has been run (do nothing if it has been run)

Started by TheVolumeRemote, Sun 31/01/2021 22:47:26

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TheVolumeRemote

I need to remove the option to talk to a character after talking to the character once. So basically I don’t want the player to able to talk to the character again after their dialog has been run.

I had used option-off-forever but as I’m sure you know that just causes a crash when you try to talk to the character a second time. I’d like it so if you try to talk a second time the game returns nothing, no dialog, no message etc.

Thank you for any help, I couldn’t find anything on disabling dialog after it’s been run but my apologies if this has been covered :)


TheVolumeRemote

Ah hidden in plain sight. Thank you Khris! I need to curb my tendency to look for overly specific solutions and recall what works for all.
I appreciate you mate!

Khris

Quote from: TheVolumeRemote on Mon 01/02/2021 02:36:56I need to curb my tendency to look for overly specific solutions
That's easier said than done, as I know from many years of personal experience :-D
Anyway, you're welcome :)

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