D3d video plugin getframe to add synchronized sounds

Started by rmonic79, Mon 11/01/2021 11:04:25

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rmonic79

The title is self explanatory, i'm using a timer right now but it can be easily desynchronized by everything that could happen like a small low perforemance. It would be great to have a get of current frame to avoid that but i can't find a way to do it. Any help?

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