Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Vault15 on Wed 03/04/2013 23:54:55

Title: Possible to zoom in and out of the game map? (via the mousewheel)
Post by: Vault15 on Wed 03/04/2013 23:54:55
Right now I'm working with a very large map (6265x3720, utilizing the scrolling module).

My question is if it's even possible to zoom-in/out without disrupting gameplay. I only want the ability to zoom out slightly, so that the player can view more of the landscape/town/etc.

Will this be of any help for my situation?
http://www.adventuregamestudio.co.uk/forums/index.php?topic=23664


Note: I realize that I could just make the map a lower resolution, thus "zooming out" permanently, but it would not be as HD as zooming out from an ultra-high resolution (preferably with the mouse-wheel if possible).

Thanks for your continued help! It means a lot.


[imgzoom]http://i.imgur.com/y6OMMJW.jpg[/imgzoom]
Title: Re: Possible to zoom in and out of the game map? (via the mousewheel)
Post by: Snarky on Thu 04/04/2013 00:36:39
AGS doesn't have a built-in capability to zoom, but it does have a way to scale sprites. So if you draw all the graphics onto a sprite and scale it down, you can get the effect you look for. It's probably not very efficient, though, so the effect might not be very smooth. And rendering everything to a sprite means you lose a lot of the built-in AGS functionality (walkbehinds, for instance).
Title: Re: Possible to zoom in and out of the game map? (via the mousewheel)
Post by: Vault15 on Thu 04/04/2013 00:42:06
Quote from: Snarky on Thu 04/04/2013 00:36:39
AGS doesn't have a built-in capability to zoom, but it does have a way to scale sprites. So if you draw all the graphics onto a sprite and scale it down, you can get the effect you look for. It's probably not very efficient, though, so the effect might not be very smooth. And rendering everything to a sprite means you lose a lot of the built-in AGS functionality (walkbehinds, for instance).


I figured as much, but thank you. I suppose it's not quite the right engine for that, heh :). I'll just rescale the map to be smaller, (zoomed out background) as well as my characters then. Not a biggie.
Title: Re: Possible to zoom in and out of the game map? (via the mousewheel)
Post by: selmiak on Thu 04/04/2013 16:28:40
you could still build a minimap within a GUI.
Title: Re: Possible to zoom in and out of the game map? (via the mousewheel)
Post by: Vault15 on Fri 05/04/2013 09:34:45
Very true. I will likely do this actually :). The previous idea of making a massive sprite background is an amusing concept, but (as mentioned) I would lose too much functionality.

Thanks so much everyone. If you think of any other options, feel free to let me know.