I know there's Mouse.SelectNextMode(); but why is there no Mouse.SelectPreviousMode();?
I'd love to have one to attach to the operation of the mousewheel. You know how it is:
"I want to look at that object...[right-click, right-click, right-click] Crap! One too many clicks. Dammit. Okay... ...[right-click, right-click, right-click] Crap! Okay..."
Has anyone implemented code to cycle through cursor modes in reverse to make this functionality possible?
(Btw, it's on the tracker (http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=148).)
Ah, so it is. Well, I'm adding my voice to the plea for this one, then. Thanks. :)
Incidntally, where is the link for this tracker doo-hickey? You know, so I can check it some other time?
Main page -> Resources -> Knowledge Base
You can also get there by clicking "Return to main bug list" on the bottom of pages of individual entries.