Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Sat 24/04/2004 00:27:19

Title: Problem right at the beggining...
Post by: on Sat 24/04/2004 00:27:19
I downloaded ags about an hour ago, and I've already run into difficulty (I've been following the tutorial so it's not just me being dumb). The problem came when I tried to put in my first room background. I saved it in photoshop as a 16 bit bmp file (and I've got my colour settings on 16 bit), but when I try to import it it doesn't work. it doesn't give an error message or anything either, it just does nothing and the little window screen stays black. It's kinda like being stuck in one of these adventure games (except even having the walkthrough doesn't seem to be helping me...)
Yours irritatedly,
Kristofski
Title: Re:Problem right at the beggining...
Post by: strazer on Sat 24/04/2004 06:51:29
 "If you import 24-bit pictures in AGS, it will automatically convert to [16-bit] [for hi-color games]." (http://www.adventuregamestudio.co.uk/yabb/index.php?board=6;action=display;threadid=11497)
Title: Re:Problem right at the beggining...
Post by: Scorpiorus on Wed 28/04/2004 13:59:16
It seems to be a slightly different problem. If you try to import a 16bit bitmap in the AGS editor it won't work. Although 16bit bitmap format do exist, AGS doesn't import it correctly. Convert it to the standart 24bit bitmap and try to import again. Ironically, AGS will then reduce its colors down to 16bit (if the game is designed in HiColor mode).

~Cheers