Hello everyone, I have to say that before to write here I read and search at the forum and manual and I didn't found the answer to my question.
In my game there is a security camera in one of the rooms, and I'm trying to make it move facing the player everytime that he walks inside the room.
At first I thought that I could use "if" player walks to a place, then the camera will use "facecharacter", but i don't know why It doesnt work.
I'm sure that I am not writing it well...
if (player.Walk(400, eNoBlock)){cCamera.FaceCharacter(cEgo);}
----
If anyone can help or knows another way to script this, i'll be very greatful :)
Thank you for advance!
Player.Walk is a command, you can't put that in a condition..
You could use a region and its WalksOnto function though:
function region1_WalksOnto()
{
cCamera.FaceCharacter(cEgo);
}
..and welcome to the forums!