Game GUI how to

Started by Thumb_Sucker, Sun 29/07/2012 03:47:58

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Thumb_Sucker

I'm making a game, that more or less needs to attract the non-gamer. But I believe that the average person doesn't have patience for adventure games, so a I got to make a friendly GUI at the least. I'm open to suggestions but I actually don't aim it to be all the way attractive for everyone, just friendly enough so that whoever feels like playing doesn't quit it for not being used to Adventure games.

One way I though it would be cool is having my game to work with an interaction ring, the system used in Full Throttle or Curse of the Monkey Island. Like when clicking a ring-shaped GUI appears, it bares 3 to 4 icons of basic actions that are enough to solve all the challenges in the game, like "observe", "interact", "talk to". Upon this ring a second click on one icon determines the course of action to be done with the pointed object.
My question is: how to do such system? Have it already been done and posted somewhere in the forums?

I searched it in the forums and could only find aid to implement the antiquate Lucasarts GUI (the one with all the verbs at the botton), just the kind of iterface I think would bore the average person.

PS.: This is my first ever post (and I don't have forum experience outside AGS either), sorry if I posted at the wrong place.

Eric

This is a situation where knowing the proper terminology helps immensely. The GUI you're looking for is called a "verbcoin." Try searching the forums for that, as I believe there are several templates.

Khris

I guess the best interface for "non-gamers" is "click it -> something's gonna happen".
As in, left-click-> interact, right-click->examine (my favorite interface anyway ;))

There's no template for that yet, unfortunately. There will be though.

Thumb_Sucker

Quote from: Eric on Sun 29/07/2012 04:01:58
This is a situation where knowing the proper terminology helps immensely. The GUI you're looking for is called a "verbcoin." Try searching the forums for that, as I believe there are several templates.

Thank you Eric! It's funny, I made an extensive search on the web for the games GUI and mechanics but never stumbled upon "verbcoin", it makes perfect sense tho.

Quote from: Khris on Sun 29/07/2012 04:42:24
I guess the best interface for "non-gamers" is "click it -> something's gonna happen".
As in, left-click-> interact, right-click->examine (my favorite interface anyway ;))

There's no template for that yet, unfortunately. There will be though.

I agree on that. Simplicity at it's best! But thinking ahead now it seems this level of simplicity will make it difficult in some situations. Thanks for the tip anyway!

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