Making a custom LEC-style save GUI

Started by CoffeeBob, Sun 05/06/2005 12:27:19

Previous topic - Next topic

CoffeeBob

Hello everyone!
I'm kind of a newbie when it comes to scripting in AGS. For my game, I want to have a LEC style save GUI instead of the standard AGS one. Problem is, I have no clue where to start.
I have all the graphical stuff done for it (save and cancel buttons, window background and a list box). So, could anyone tell me a not to difficult way to script a custom save gui in LEC-style?

Scorpiorus

#1
There are quite a few topics regarding save/load GUIs, so searching for "save load gui" should give some useful tips.

If you're looking for basics then the GAC's tutorial is what you may probably want to look at: http://atticwindow.adventuredevelopers.com/tutorials.php?id=1

It's written in old-style scripting (AGS 2.62 and pre) though.

Some other links about save/load GUIs:

Collection of templates (eg: check out Proskrito's MI2 template):
http://www.freewebs.com/skimbleshanks/templatesandmodules.htm

Savegames with screenshots (also contains a link to SSH's tutorial):
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=10802.0

An example of save/load script:
http://www.geocities.com/scorpiorus82/saveloadgui_v1_1.zip (copy&paste)

Feel free to ask if you have any specific questions.

CoffeeBob


Scorpiorus

You're welcome :)

Oh, and if you're using AGS 2.7, I'm not sure if the scripts would work properly since a behaviour of the SaveGameSlot function has changed in the newest version -- it now saves the game when the current script function finishes executing.

But I believe, at least the GAC tutorial shouldn't have any problems with that change.

SMF spam blocked by CleanTalk