Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: BorisZ on Thu 12/08/2004 20:43:05

Title: Problem with dialog styles
Post by: BorisZ on Thu 12/08/2004 20:43:05
I have been using AGS for few days now and I think I got the basics, but I have encountered some problems with dialog formating: It doesn't change as I change dialog style options(sierra,  lucas arts...), however, after few times restarting program and windows I got this text parser bellow my dialog that I can't get rid off. Is this a bug or am I doing something wrong? Oh, and one more thing: I can't allways change sprite for wait cursor- it looks like I can only change it if I have visible GUI on stage!Thanks in advance!
Title: Re: Problem with dialog styles
Post by: SilverWizard_OTF on Fri 13/08/2004 14:40:02
Hmm, you have many questions in one letter! Well,  for now, i will answer to one of them, ..

If you see at the bottom of your choices (in a dialog) the text parser, then when you created it, you clicked the option: Show the text parser with this dialog. Just open AGS, go to the specific dialog, and uncheck this choice.

Title: Re: Problem with dialog styles
Post by: Radiant on Fri 13/08/2004 16:38:53
Sierra-style dialogs only apply to characters that have a talking view (e.g. animated portrait).
With the mouse cursor, you should use SetCursorMode (MODE_WAIT) and that'd do it.