I have three functions currently, they are enemy_attack(); enemy_bite(); and enemy_constrict();
In my global scipt I have the following:
function enemy_attack() {
if (GetGlobalInt(106)==1) {
//You are fighting a sneak
SetObjectGraphic(1, 0);
if (GetGlobalInt(108)==1) {
SetGlobalInt(70, 5);
SetGlobalInt(71, 0);
SetGlobalInt(72, 0);
SetGlobalInt(73, 0);
SetGlobalInt(74, 1);
SetGlobalInt(75, 1);
SetGlobalInt(76, 1);
SetGlobalInt(108, 0);
}
SetGlobalInt(107, Random(1));
if (GetGlobalInt(107)==0) {
//Sneak will use bite
enemy_bite();
GUIOn(BATTLE);
}
if (GetGlobalInt(107)==1) {
//Sneak will use constrict
enemy_constrict();
GUIOn(BATTLE);
}
}
function enemy_bite() {
SetObjectGraphic(2, 0);
SetGlobalInt(105, (GetGlobalInt(1))-(GetGlobalInt(76)+1));
SetGlobalInt(1, (GetGlobalInt(1))-(GetGlobalInt(76)+1));
DisplayMessage(546);
SetObjectGraphic(2, 0);
}
function enemy_constrict() {
SetObjectGraphic(2, 0);
SetGlobalInt(105, (GetGlobalInt(1))-(GetGlobalInt(76)+2));
SetGlobalInt(1, (GetGlobalInt(1))-(GetGlobalInt(76)+2));
DisplayMessage(546);
SetObjectGraphic(2, 0);
}
And in my GUI script I call the enemy attack(); like so
enemy_attack();
I have already imported all the functions in the script header, but I get this message when trying to save the game:
function enemy_bite() {
SetObjectGraphic(2, 0);
SetGlobalInt(105, (GetGlobalInt(1))-(GetGlobalInt(76)+1));
SetGlobalInt(1, (GetGlobalInt(1))-(GetGlobalInt(76)+1));
DisplayMessage(546);
SetObjectGraphic(2, 0);
}
Error (line 30): already referenced name as import; you must define it before using it
How do I fix this?
This would mean that you called the function before it was declared, i.e., the location in the script where the "enemy_attack()" line is written is physically located above the lines where enemy_attack() is declared (the function enemy_attack() is written). If you can, just move the GUI script to AFTER the enemy_*() functions.
The functions are located at the tip-top of the globabl script already, far before the GUI's even begin to emerge....
Perhaps you call it somewhere else than in the GUI's script? And if so, where?
The only time I've gotten this type of error is when calling a global function in the global script before defining it...
hey, you were right, I called it in enemy_attack();
but I defined eneymy_attack before defining the other two, thanks!