As you may know, I've been working on a platform-shooter for some time now, and have recently come across a major issue regarding game limits.Ã, I get an error and it contains this:
Quote
Too many sprites have been added to the sprite list.Ã, There is a limit of 50 objects and characters being visible at the same time.
I was unaware of this limitation.Ã, My design requires the use of over 50 objects/characters, so that enemies and bullets can be seen.Ã, Is there any way to increase this limit without drasitcally hurting performance?
(BTW:Ã, I'm aware that RawDraw can be used for the bullets, and have tried using it, but it slows the game down far too much for decent play.)
Any help is appreciated.
-Regards, Akumayo
I guess you should just wait until CJ does something with this. Someone suggested more objects I believe, so I guess you should just wait.
I find it strange that RawDrawing bullets should be so slow. I have a module RawDrawing 200 particles every loop without problems. If you can display 50+ objects on screen at the same time, none of them can be very big, so I don't know where the slowdown comes from. What kind of system are you running it on (CPU and RAM in particular)?
Well, it was slow because I was combining characters (Soldiers) with RawDraw (bullets). If I were to re-write the system so that soldiers and bullets were rawdrawn, I'm sure it would run smoothly, like a particle engine. However, I wanted to see if the limit could be lifted before I go about re-working my entire game engine.