Speech view doesn't play?

Started by Baro, Mon 30/06/2008 10:44:32

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Baro

So I was testing the speech view for my character and hotspots to get started with AGS, using the say function

function hHotspot1_Look()
  {
  cEgo.Say("This is a cian floor, used to test speech frames");
  }

When I try it, it does display the message above the character's head, but the speech view loop doesn't play. It just stops on the first frame.
According to the help, it should play the character's talking animation as well.
Lip sync is disabled.

What I'm doing wrong?

Khris

The speech view is the same thing as the talk animation.
You need to set up a second view holding the talking frames of the four directions, then set that View as the Speech view in the character's properties.

Baro

Quote from: KhrisMUC on Mon 30/06/2008 10:47:56
The speech view is the same thing as the talk animation.
You need to set up a second view holding the talking frames of the four directions, then set that View as the Speech view in the character's properties.
I already have two views, one for the walking animation and another one for the talking animations, and they are accordingly assigned to the character cEgo. They both have 4 loops (for each direction), each loop with more than a frame (with different sprites).

Play_Pretend

Just a couple thoughts...what style do you have your speech set on, Lucasarts?  Sierra?

Also, did you accidentally change the speed (SPD) settings of your speech view frames?  If you set them too long, it might just be going reallllly slowly and  the words disappear before the first frame is done.

Or maybe too-slow character animation speed?  I don't know, just the only things I could think of. :)

Baro

I don't know how did I do it, but it's solved now. :S
thanks anyway.

mont

I've got the same problem, but there's no solution here! ???

Help me please.

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