I'm trying to add two walk behind areas to my game. First I select the Walk-Behind area ID 1, >>> Import mask from file >>>> and load the BMP image for area 1 and set the baseline. Then I select the Walk-Behind area ID 2 >>>> load another BMP for this area 2 and establish its baseline. Now when I go back to the walk-behind ID 1 area...it's gone. I don't know if there can only be one bmp loaded at a time, or I'm putting the layers in the wrong order to place my walkable-areas, but I don't know what the proper process is to be able to have 2 walk-behind areas at the same time .... any help????
Importing an image replaces all existing areas. You need to put both areas in the same BMP.
In that case, if I need two or more walk-behind regions, only one can be an imported bmp, and the rest must be regions drawn with the AGS drawing tools, right?
Quote from: PERXEO on Sun 02/04/2023 21:41:30In that case, if I need two or more walk-behind regions, only one can be an imported bmp, and the rest must be regions drawn with the AGS drawing tools, right?
You draw all of the walk-behinds on the same bitmap, using different colors.
Manual entry can be found here:
https://adventuregamestudio.github.io/ags-manual/EditorRoom.html#room-masks-hotspot-walkable-areas-walk-behinds-and-regions
(the purple note especially)
Ah... ok. I never fully understood this concept. I thought that 16 colors had to be used in the same mask, to be able to do edge smoothing or something like that... thanks for the explanation!