Large blocks of text?

Started by Valentine, Fri 23/01/2009 23:51:24

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Valentine

I was wondering if someone could give me some advice. I want to a have some minigames in my adventure game that work just like a text adventure, with large amounts of text on screen. I can figure out the parser scripting, but because of the character limits for labels, the Say command and the Display command, I'm not sure how to get large blocks of text on screen (additionally, I would prefer not breaking up the text because I want it to stay displayed on screen).

Are there any methods I am missing? And additionally is there a way to format the layout of the text?

Thanks!

Dualnames

Well you need a listbox. Then have a code on the textbox activate like:

listbox.AddItem("txtBox.Text");
txtBox.Text="";//to clear the textbox text.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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