Rise of the Dragon Type Engine??? Help!

Started by EbbHead87, Wed 25/08/2004 17:10:14

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EbbHead87

Hey,

I want to make my game's interface exactly like that of RISE OF THE DRAGON (or WILLY BEAMISH).  Are there any pre-coded demos that will give me that interface, instead of the Sierra-esque one?  Is it possible to create the RotD interface with AGS?  Since I am totally new, any advice will be much appreciated.

As always, thanks!

ebbhead

BlackMan890

#1
have you started making all the graphics? because when you create the game, then it would be best to start at the graphics and then create the game, else you got good code but haven't started at the graphics, then why learn the code if you don't have graphics to test them??

It will be hard if you are always saying like for example,

here is the code to make him go to another room:
code
code

then you say, wait while i draw my room or something
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Albert Cuandero

I can't quite imagine, what you are trying to do.

Can you describe more precisely, what you are going for?

(make sure you read everything in the manual and on this page about creating GUIs - I found all I needed for my own interfaces there)
int do_you_like_me;
if (do_you_like_me == 1) Display ("You can call me Al");
else {}

Hollister Man

Willy Beamish used a simplified P-N-C, where the cursor changed when over something you could look/use (Depending on Cursor Mode) It also turned into a speech bubble over characters.  Its not a difficult thing to do, but I don't think there's a pre-coded template.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Edwin Xie

I think you should code it yourself. Like using Run Script on move mouse over hotspot or something like that using SetCursorMode.
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

EbbHead87

I have some more questions.  I want to do my game Willy Beamish style -- one cursor for everything.  Can you please give me an example of the SetCursorMode command...First, I go to a room, click on Areas/Interactions...then choose Mouse Moves over Hotspot -- Run script...then how should the coding go?  Also, how do I make it possible so that when the mouse moves away from the hotspot, the normal (non-hotspot) cursor returns.

Thanks!!!

Ashen

Off the top of my head .....
A very basic template for this I made some time ago can be FOUND HERE (zip contains sample game, an AGS template file, and some really bad graphics).
A better and more recent version of something similar is releasethefrogs AGS Left and Right Click Open Source Template

A search of the forums for something like 'one cursor' might give you a few other options though.
I know what you're thinking ... Don't think that.

SilverWizard_OTF

I hope i will be able to give some help.

Go to your Cursors, Uncheck the "Standard cursor mode" from all, except from the cursor that you want to have Hotspot.
   I would advice you that Non-hotspot cursor should be the Interact, and Hotspot the Look.  (it doesn't have really importance anyway).
   Now Mouse move over hotspot--> Run script: SetCursorMode(y), where y is your Hotspot cursor.
  Go to interaction of Hotspot 0 (no hotspot)!  mouse moves over hotspot--> run script: SetCursorMode(x), where x is your Non-Hotspot cursor.

Did i help? 
"All we have to decide is what to do, with the time that is given to us"

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