I have been going through the tutorial, and am at the part of object creation and placement, (with the key), but in the game, I can pick up the object from anywhere on screen. I can't find a button for for a walk-to point either. I would have thought that this was a pretty basic thing, so I'm not sure if I'm missing something in the manual or not, because I re-read the objects part, and see nothing about it. What am I missing? Any ideas? Much appreciated.
Cheers
You mean you can pick up the key from wherever the player character is standing? If you've just followed the tutorial in the manual, that's the way it should be - you'll have to add the command to move yourself.
Objects don't have settable 'Walk-to points' in the same way hotspots do, if that's what you're asking, so you're not missing anything there. You need to enter the coordinates manually using a Character.Walk(...) command, if you're using script, or the 'Character - Move character' interaction from the Interaction Editor.
Thanks for the advice. I implemented the interaction "Character - Move Character", but the key disappears before immediately when I put my hand cursor on it, and no matter what the order of actions is. So when I click on the key to pick it up, it goes in my inventory right away and disappears from the screen immediately, just as before, but the character does walk to the location now. Is there anyway to have to character pick up the object AFTER they get there? Or for that to happen, will it require a script?
Cheers
(side note, the graphics on the amulet of kings are amazing! kudos!)
Have you checked the "Wait for Move to Finish: True/False" on Character - Move character?
Yes I figured it all out now. Awesome, thanks for the help you guys. Sorry about my noob post.
Cheers