Hi all.
I have a strange problem.
[sidenote]
Ok, let's say that this is my second try with AGS. I really like the editor and the whole idea and for a few years I have tried AGS and I was making good stuff. But now I'm better in tons of Graphical editors and stuff like that. Also I know the AGS editor settings well.
[/sidenote]
So the problem - When I'm making a new game I want it to be 800x600 (and of course I'm selecting the 8x6 option in the menu). Then I make my graphics with Photoshop in 800x600 resolution, but later when I'm importing the bg into the room it says that the ROOM is configurated to 320x200 and I'm sure I configurated the Game > Change Room ResolutionÃ, option in the menu and its set to 800x600. Also there is no prob with the colour depth, but this resolution I cant understand. Please HELPÃ, :'(
I really want to make my game.
The room uses another coordinate system, wich is the same in all resolutions.
This is to keep all coordinates correct, if the player chooses another resolution.
That's normal!
Also, a bit addition, the game coordinates system is not same in all resolutions, the rule is, the modes are pairwisely related. The resolution AGS currently supports are:
1. 320*200, 640*400 --> game coordinates uses 320*200
2. 320*240, 640*480 --> game coordinates uses 320*240
3. 400*300, 800*600 --> game coordinates uses 400*300
For example, if your game's in 800*600, the internal coordinates it uses is 400*300, that means, say, you can only place objects on even screen coordinates.
Is that going to be changed, ever? It's a bit.....rubbish, isn't it?
*dont hurt me*
No, at least not in near future, and it's not rubbish.
http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=434