in my game, I'm making my first "real" dialog, and everything works just fine, except from one thing...
when the player character talks, he faces the location of the other character he's talking to, but when the other character says something, the player character just turns around and looks at ME...
help please... :)
Hmm, I dunno what the problem is, but maybe if you're using FaceLocation (EGO, x, y); or something like that then maybe you should try FaceCharacter (EGO, X); X being the other character.
I don't see why this would happen though.
Can you post your script for that part?
I thought of this:
You only have talking animation to the first loop (down). Create taking animations and add them to the char for other directions.
It's just like you told me TK...thanks for answering an stupid question...
and for staying friendly :)