not exactly sure how to make a "professional" ending. do things just end? or is there some sort of special way to ask the player if they'd like to quit or just try again?
Events in a story usually build up to a final climactic scene where the main character achieves the goal he set out to reach at the start of the game (rescue the princess, save the world, get some cheese at the supermarket), usually followed by a moment to let it all sink in and wrap up all story points, and then the credits roll and the game returns to the main menu (or quits I guess if there is no menu). Is that what you were asking?
There's the QuitGame() (http://www.adventuregamestudio.co.uk/manual/QuitGame.htm) command.
Not sure what exactly you're asking though.
yeah, that's what i meant. not exactly sure how to end it without making it go to a nonexistant room, causing an aborting "nonexistant room" error. but quitGame sounds like what i need. i might actually have the character stay in a room and have the ability to go trhough all the dialogues in the game.