So heres the I tried too search this couldnt find anything appropriate,
I want to import and export character detials like the QFG games did?
Is this possible?
Please note I really suck at coding I am a graphic artist. 8)
It would be easy to save all the details in a file. Then load the file in the the new game and extract the data.
In your first game make a function in the global script like this
function saveDetails() {
Ã, File* output = File.Open("details.dat", eFileWrite);
Ã, if (output != null) {
Ã, Ã, // write details Ã, Ã,Â
Ã, Ã, output.WriteInt(HP); Ã, Ã, // where HP an int declared globally at start of Ã, Ã,Â
Ã, Ã, //global script)
Ã, Ã, output.WriteString(name); Ã, // where name of character a string declared
Ã, Ã, // in global script at start
Ã, Ã, // write more ...
Ã, Ã, output.close();
Ã, }
}
Then in your second game have a similar function in your global script
function readDetails() {
Ã, File* input = File.Open("details.dat", eFileRead);
Ã, if (input != null) {
Ã, HP = Ã, input.ReadInt(); Ã, // where HP an int declared globally
Ã, // etc...
Ã, }
}