Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Construed on Fri 07/01/2011 14:55:03

Title: QFG template
Post by: Construed on Fri 07/01/2011 14:55:03
Hi, I've been trying desperatley for 3 days to get a battle system going it my game and have gotten absolutley nothing accomplished.
It's very depressing.
However i found this beautiful template that doesnt work with the newest version of ags but it works with 2.62.
Can someone please point me to a new version or help me fix this one.
Thanks a million - Jared
http://www.easy-share.com/1913494980/QFG_Battle_Engine_v1.agt
Title: Re: QFG template
Post by: Khris on Fri 07/01/2011 16:07:44
Why did you open a new thread for this...?

Ok, what you do is this:
-open the template with AGS 2.72 (https://dl.dropbox.com/s/7b6ufk17r2apctg/AGS2.72.RAR?dl=1).
-open the room
-open the room script by clicking the {} button
-go to line 487 and fix a bug: it's supposed to say Random(ACTIONS_MAX - 1);
-now save the game and quit AGS
-copy/move the folder into your AGS 3.2 folder
-open the game there, follow the wizard
-done.

Note that you might want to copy Global.asc from a 3.2 default game and paste that over the QFG template's since that one's pretty outdated.

For a long time solution somebody should convert all the old-style code in the template to current code, I'm too lazy to do that.
Title: Re: QFG template
Post by: Construed on Sun 09/01/2011 11:24:07
Thanks that worked for me.