Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Tue 02/05/2006 15:37:08

Title: Question about intro
Post by: on Tue 02/05/2006 15:37:08
Very simple. How to create them?
Title: Re: Question about intro
Post by: Ashen on Tue 02/05/2006 16:12:16
Reading the BFAQ (http://americangirlscouts.org/agswiki/index.php/Graphics%2C_Characters%2C_Text_%26_Rooms#Adding_an_intro.2Fcutscene_to_your_game) is a good place to start.

Depends what you mean by an intro, really.
Title: Re: Question about intro
Post by: on Wed 03/05/2006 13:13:22
Well, I mean introduction. The cutscene that goes before gameplay. I don't really want to start the game without some explanation etc.
Title: Re: Question about intro
Post by: Ashen on Wed 03/05/2006 13:30:23
I meant:
It depends on how exactly you want to do it. You can do it by coding the interactions as the BFAQ says (cGuy.Walk, cGuy.Say, oBird.Animate, etc - the Start/EndCutscene commands might be useful too, although the BFAQ doesn't mention them) until you've 'acted out' whatever you want to happen, or you can make an avi introduction in an external program and use PlayVideo().

There's no one way to add an intro because there's no one thing everyone wants from an intro. Just think about what you want to happen in it, read through the manual to figure out which commands you'll need, and add them in.  If you come up with any specific questions about using the commands - and can't answer them by reading the manual or the BFAQ, or searching the forums - ask them, but 'How to create an intro?' is a bit too broad a question to get any useful response.
Title: Re: Question about intro
Post by: Candle on Wed 03/05/2006 20:24:48
I'm using the Credits Module by SSH to run the introduction and that seems to work good for me so maybe try playing with that.
Title: Re: Question about intro
Post by: SSH on Fri 05/05/2006 09:28:14
Which you'll find at http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23244.0
by the way...