Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Thomas on Sat 17/04/2004 18:55:31

Title: Question about the official AGS Tutorial
Post by: Thomas on Sat 17/04/2004 18:55:31
This is out of the original Tutorial from the AGS Site:

Now, the first thing you need to do is draw the background for the room. Depending on what resolution you want to run the game at, you should draw it at either 320x200, 320x240, 640x400 or 640x480. Also, make sure your image is created at the colour depth that you chose earlier for the game.


Question: How can I find out or set my color-depth of a picture I made??






Title: Re:Question about the official AGS Tutorial
Post by: Bryan on Sat 17/04/2004 19:35:53
It depends entirely on what software you use for creating the graphic.
Title: Re:Question about the official AGS Tutorial
Post by: Thomas on Sat 17/04/2004 20:17:26
I used MS Paint for my fist trying background, but I am gonna use Adobe Photoshop as I know about the basics of AGS.

So how to see with Photoshop?? Or maybe there is also a way to look that with MS Paint??

???
Title: Re:Question about the official AGS Tutorial
Post by: Damien on Sat 17/04/2004 20:25:20
Look, when you choose save as... in mspaint you can select monochrome  bitmap, 16 color bitmap, 256 color bitmap, etc.

So, you want to make a 320x240, 256color image.
You open mspaint, under the image menu you select attributes and you convert the resolution to 320x 240 and select ok. Now you choose save as..., choose the name for the image and from the menu select 256 color bitmap and choose save. That's it.
Title: Re:Question about the official AGS Tutorial
Post by: .. on Sat 17/04/2004 21:15:20
i believe theres a program called debabbelliser or something that can take pics with thousands of colors and turn them into 256 colors with ease, CMI used it i think.
Title: THX
Post by: Thomas on Sat 17/04/2004 23:13:12
Very good answers.

You ment DeBabelizer, I have searched for a lill info in google, but there is not anything, which i could get clearer.

I have heard, that Monkey Island 3 is a 256 color-palette game?? Somebody told me that it was made from High color to 256 with a special tool, I think that is this DeBabelizer.

Can anybody make the case clear??

Title: Re:Question about the official AGS Tutorial
Post by: Kweepa on Sun 18/04/2004 09:57:00
Forget about Debabelizer - it's only useful these days for making cell phone games, &c.

The type of loony who makes a 256 colour adventure does it for the challenge - so they probably make their own palette. :)

Just use 16 or 32 bit colour in AGS.
Title: Re:Question about the official AGS Tutorial
Post by: Thomas on Sun 18/04/2004 14:08:38
Right, I see. I now know what you mean.

Thx to all for helping me.