Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Anthus on Wed 27/05/2009 16:15:54

Title: Question about the style of games.
Post by: Anthus on Wed 27/05/2009 16:15:54
After browsing around a bit, and reading through all the stuff I was supposed to, I still have a few simple questions.

1) Is this program only capable of "point-and-click" adventure games or can a game be done with a free movement, overhead style via Pokemon, Zelda or Final Fantasy? (Titles used are for example purposes only. This is not for a fan game)

2) Is this program capable of rendering 3D graphics (Bear in mind that it is still a simple style, like the DS Pokemon games, or remakes of Final Fantasy 3 and 4)?

3) Is the programming language used anything like GML, or Lite-C?


Thank you, to anyone willing to help.
Title: Re: Question about the style of games.
Post by: Atelier on Wed 27/05/2009 16:43:16
Yes to the first point. You can really abuse AGS :) If you make the character sprites overhead, then you can do whatever you want. You could change it into a non-point and click engine by just using keyboard commands.

I feel I've missed your point but oh well. I think there may be a 3D plugin or something, but somebody else is going to have to answer the other two for you  :)
Title: Re: Question about the style of games.
Post by: Anthus on Wed 27/05/2009 16:49:37
Thank you.
Title: Re: Question about the style of games.
Post by: Khris on Wed 27/05/2009 17:30:38
In theory, since AGS supports drawing lines and pixels, it can render 3D stuff, it just doesn't have built-in functionality for that since it is designed with strictly 2D in mind.

The scripting language is object oriented and similar to C++ or Java.
Title: Re: Question about the style of games.
Post by: Pumaman on Wed 27/05/2009 18:41:08
Well, let's be clear, AGS is not designed for RPG-style games where you walk around a large map, because the room size doesn't scale well. Also, AGS isn't tile-based, and you'd probably want to use a tile approach for that sort of game.

In conclusion, if you want to make some sort of overhead scrolling RPG, then AGS is probably not the best choice.
Title: Re: Question about the style of games.
Post by: Anthus on Thu 28/05/2009 02:33:52
Ah.. Well thank you. This does seem like a cool program, so I might come back to it. Thank you everyone who helped me out.
Title: Re: Question about the style of games.
Post by: Wonkyth on Thu 28/05/2009 11:02:02
If you want an adventure making tool that supports 3-D, then you might want to try the Wintermute Engine (http://dead-code.org/home/index.php/features/).
I've never used it, and I don't know anyone who has, but I know it supports 3-D characters.
I'm not trying to remove the focus from AGS, but if you really want 3-D, then it might be better to try something else.

I think there is also a commercial program called Visionary, but it's codes more designed for people who don't want to have to write any code.
Title: Re: Question about the style of games.
Post by: Matti on Thu 28/05/2009 14:17:41
You may want to have a look at the game Rogue Prince (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37228.0), which is a (almost) overhead style RPG. It's quite possible with AGS. In that game the player uses a cursor but as it's been said already, you can use the keyboard instead.
Title: Re: Question about the style of games.
Post by: geork on Thu 28/05/2009 14:30:29
 It's quite easy to make AGS tile based, as I found out; using 2 regions and putting them into a chess like pattern, then telling my character to stop whenever he enters a new region, to let something else happen. Although, I'm having trouble with the keyboard bit at the mo...(see other topic)