Random Int called in dialog behave strangely [solved]

Started by Clarabella, Wed 05/08/2009 18:13:22

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Clarabella

Hi everyone!

I put a little function into a dialog, so that when the player asks something to another character (let's call this character Jim), Jim answers with a number which is different at anytime.
To do so, I put this very little function into the dialog_request:

VariableX = Random(200);
cJim.Say("%p", VariableX);

The problem is: when Jim says this number into the game, the number is always formed by 8 characters (so, with 000 at the beginning) and hexadecimal! For example: 0000001E.  ???

Where is my mistake? How can I avoid this and have displayed just a decimal number with no zeros at the beginning?
Thanks!

monkey0506

#1
String formatting with an int uses "%d". "%p" isn't supported as far as I know for anything.

From the manual, the codes available are:
 Code  Description
 
 %d    Integer (use to display value of int and short variables)
 
 %0Xd  Integer left-padded with up to X zeros
 
 %s    String (use to display string variables)
 
 %c    Character (displays the ASCII character of the supplied value)
 
 %f    Float (displays a float variable)
 
 %.Xf  Float to X decimal places
 
 %%    Display the percent character (ie. no variable)

Clarabella

whops... ehr... I didn't know this! I just thought a random letter would be ok  :P
I knew it was something very very very stupid... and I was right.
Thanks a lot monkey!  :)

monkey0506

I must admit you actually sparked my interest with this though...do you know specifically what letter you were using that was generating these hexadecimal values? :D

Anyway glad I got that sorted out for you. And remember, "When in doubt, RTFM!" :=

Clarabella

Quote from: monkey_05_06 on Wed 05/08/2009 18:26:29
I must admit you actually sparked my interest with this though...do you know specifically what letter you were using that was generating these hexadecimal values? :D

I was using %d
Wow, did I just find a new code to do strange things in ags?  :P

Quote
Anyway glad I got that sorted out for you. And remember, "When in doubt, RTFM!" :=

You're right... I promise I'll study better next time!

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