two things first
first: hello, its been awile since I'v posted, soo I'd just like to say hello :)
second: I couldent come up with a better topic title ???
OK
what I want to do in my rpg game (its simple game don't worry), what I want to do is find the easyest way to create a large number of baddies/creatures etc with fighting stats, name mabe even image.
THAN
have my game randomly select one of these creatures to fight me
SO
what would be perhaps the most uncluterd way to do this. . . unless their really is only one way, I havent coded in awile and am still new to coding, sorry for the simple question :-[
I'm looking for the import function command I presume :-[
EDIT: I just need help with randomly selecting a creature with all its data, I CAN create these creatures on my own, I know that much, and the fighting I can do too, just to clarify. . . . sorry
How did you organize the enemy data...?
Did you use a struct? Or arrays? Or just characters?
Come on people. How are we supposed to help without even the most basic info about your problem?
oww
. . . .
:-[
I'm so sorry
anyhow, I guess I'll look into arrays or structs then in the manual, I just want a good way to organize and call my data, thats the basic info in my way of saying it. . . . :-X
Khris, mind your attitude. It's not that yourpoint is wrong, just that you shouldn't be making it. Or atleast, makign it a bit more politely. People not making that distinction is why the 'don't act like a moderator' rule exists.
theswitch, how are you creating & organising you badguy data? Structs and arrays are probably the simplest way, but there might be a way to do what you want without having to re-write everything you've got.