Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: RetroJay on Wed 05/12/2007 03:58:40

Title: RawDraw
Post by: RetroJay on Wed 05/12/2007 03:58:40
Hi.
Just one question. Looking through various posts I have noticed people talking about RawDraw.
What does this mean?
Is it another way to draw 'Sprites' or 'Backgrounds'.
I am interested cos some of my 'characters' do tend to look a bit 'boxy' when I draw them and place them in my game.
My Game is a 640x480 game and I use Paintshop pro 9.

Any help would be nice.
Jay. :)
Title: Re: RawDraw
Post by: Shane 'ProgZmax' Stevens on Wed 05/12/2007 05:21:40
Rawdraw is a series of functions primarily made to render and manipulate sprites manually without using the built-in walk or animation functions.  This means that you have to do more work but have more control over the sprites in the game :).

I'm not sure what you mean by boxy, though if it is a visual issue it won't be resolved by using Rawdraw. 
Title: Re: RawDraw
Post by: Ashen on Wed 05/12/2007 10:32:19
Look up the RawDraw functons in the manual (http://www.adventuregamestudio.co.uk/manual/Room%20functions.htm) for more details, but as ProgZ says they're not really what you're looking for - you really need to have drawn your sprites and backgrounds before you can start using the RawDraw functions on them.

Sadly, there's no quick fix for art (and believe me, I've looked) and whatever you mean by 'boxy', the Critic Lounge (http://www.adventuregamestudio.co.uk/yabb/index.php?board=4.0) is probably a better place to get help with it. (Or you could just embrace it, and say it's your style...)