Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: GoodGuy on Sun 29/01/2017 09:37:49

Title: Redrawing bitmap characters
Post by: GoodGuy on Sun 29/01/2017 09:37:49
Hi, guys. I imported TTF font in AGS 3.4, but I wanna redraw a some bitmap characters, but I don't know how. I found in this forum a couple WFN Editors, but there aren't WFN files in Game Folder.
Spoiler
(http://i.imgur.com/OD75DoJ.png)
(http://i.imgur.com/ilaJ5vL.png)
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Title: Re: Redrawing bitmap characters
Post by: Danvzare on Sun 29/01/2017 11:15:09
When you import a TTF font, it stays as a TTF font. If you import a different type of font, such as a SCI font, then it becomes a WFN file.
In short, you're not going to be able to edit the output of importing a TTF font.
But you can convert a TTF font to a WFN file which you can edit. Here's the link: http://www.adventuregamestudio.co.uk/forums/index.php?topic=49611.0
Title: Re: Redrawing bitmap characters
Post by: Crimson Wizard on Sun 29/01/2017 13:05:09
Also, you may try editing TTF font itself, but I have to warn that it is not as easy as editing WFN.
TTFs are not bitmaps, they are vector fonts, which means they are described with lines and curves.
An good example of free TTF editor is FontForge: https://fontforge.github.io
Title: Re: Redrawing bitmap characters
Post by: GoodGuy on Sun 29/01/2017 14:01:08
Quote from: Crimson Wizard on Sun 29/01/2017 13:05:09
Also, you may try editing TTF font itself, but I have to warn that it is not as easy as editing WFN.
TTFs are not bitmaps, they are vector fonts, which means they are described with lines and curves.
An good example of free TTF editor is FontForge: https://fontforge.github.io
Thanks. I converted TTF in WFN and after I redrew some characters in WFN font. I placed this font in Game Folder, I compiled game and it is alive!