GK1-style dialogue

Started by Kurdt, Thu 13/07/2006 08:02:50

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Kurdt

I want to get my game to have GK1-style dialogue pics, with two headshots on either side of a black background and a set of talk options between them. You click on the talk options and messages play, etc. etc. I'm sure we've all played GK1 and know what I mean.

I saw a template for this on the AGS Resources page, but when I downloaded it AGS wouldn't recognize the template. I put it in the same folder as all the other templates but it just wouldn't register its existence.

Does anybody else have this template that I might try it again? Or at least show me how to do it myself? Perhaps the one I downloaded was faulty. It didn't have a "Does not work with 2.7 and above" tag on it, so it should be fine.
"The reason why so few good books are written is that so few people who can write know anything."

Khris

#1
After loading AGS, you've got to select "Start a new game", then the template.
It worked perfectly for me (with 2.72 RC1).

Ashen

I've noticed this before - some templates created in older AGS versions don't register with the newer ones (you can't see it in the 'Select a template' window').
However, this one works in 2.7 an 2.71 for me. If you're sure it's in the right folder (should be in the base AGS folder, with agsedit.exe), and it still doesn't work, perhaps you could try downloading an earlier version of AGS, to study the code.
I know what you're thinking ... Don't think that.

strazer

Quote from: KhrisMUC on Thu 13/07/2006 09:51:01It worked perfectly for me (with 2.72 RC1).

Probably because AGS v2.72 fixed a backwards compatibility issue with old templates.

Kurdt

#4
Yeah, it's weird. Like I said, the site didn't say it had compatablility problems with 2.71 (it said so with others) and I know for sure it's in the right folder because I checked a good number of times over. I guess my comp just hates me, heheh. I'll see if I can download an older version and try it there. This kind of sucks because I'm basing my game around the GK1 dialogues and I want to know how to use them. Maybe CJ can integrate the plug-in someday and have it selectable like the other dialogue types are. *shrug* Oh well.
"The reason why so few good books are written is that so few people who can write know anything."

Khris

Damn, you're right, sorry for my earlier post.
I didn't work with 2.7 nor with 2.71 for me.

Why don't you use 2.72 then?
Or maybe Ashen could use it to create a game folder, then pack and upload its contents for you.

Gilbert

Because it's not declared as officially released yet, which is a good enough reason to not use it yet, I think it's pretty much complete already though, which is another good reason to try it. So it's up to one's own decision on whether to upgrade.

Ashen

My mistake: I'd downloaded the 'full' template, including a GK-like GUI along with the dialogue interface. The 'just dialogue' template doesn't work for me in Vs 2.7 or 2.71, either. You could use the full template to get a look at the code, but it's not very well commented so you might have a little difficulty figuring out exactly how it works - but this is true of the 'just dialogue' version too, unfortunately.
I know what you're thinking ... Don't think that.

Kurdt

Yeah, I have the full template as well, and I did end up downloading 2.62 from the Wiki and getting it through there. As you said, it's not very well-commented (and the manual for the full template is next to useless) and a lot of the code is still above my head, but it's pushing me in the correct direction. I hadn't even studied dialog_request yet, and I got it to take care of something I was getting "smash-my-monitor-with-my-fist" angry about (I wanted different font for a character speaking in another language and couldn't figure it out), so the download's already paying off, heheh.

I think when I get better at this I'm going to design my own GK1-style dialog, though. This one puts the speech text in weird places on the screen and I like using my own code anyway (I trust it more).
"The reason why so few good books are written is that so few people who can write know anything."

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