Hi Folks!
I was trying to set different sounds to the different regions. First I set this code together (from other scripts in the forum):
function room_RepExec()
{
if (Region.GetAtRoomXY(player.x, player.y) == region[1]) {
 Â
   {
if(cLiza.x >=369 && (cLiza.Frame==3 || cLiza.Frame==6))Â
{Â Â Â
aWalk_on_Sand.Play(eAudioPriorityHigh);
}
   }
}
}
Then I set my characters walking view sounds (The related sound to the related frame). The result is good. So I have two different walking sounds for one room.
You can give it a try if you need. Happy programming guys.
Cheeres