Files for Getting Started Tutorial and walkable areas?

Started by jeffmorris, Wed 09/09/2009 21:36:00

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jeffmorris

Are the image files for Getting Started Tutorial? If so, how can I get them? I think that I got confused while creating walkable areas using lines. I can't see the lines and I don't know how to change colors of lines.

Khris

The colors are hard-coded; if you have trouble seeing the lines, switch the color by choosing another walkable area from the drop-down menu. Also check the transparency slider (move it all the way down to turn off transparency).
There aren't any image files specifically, just use screenshots from an existing game, draw your own or search the forums for "instagame".

jeffmorris

When I select the room's walkable areas and walk-behinds from the drop-down list, the default tool looks like an eye dropper. If I use that tool instead of line tool, I select a color from the image. When I find out that I'm using the wrong tool, I select the line tool but I can't draw lines. The lines disappear after drawing them. I suggest making the line tool the default tool in next version of AGS. The tutorial is for creating 256-color games. Is it better for me to create 16-bit or 32-bit color games? Will AGS work on my notebook computer that has Intel 945 onboard graphics?

Khris

Everything works fine for me. Try switching to 16bit color and importing a random photograph as background. Could you post a screenshot of the editor after you drew some lines?

You don't really need 32bit unless you want to use sprites with alpha channels. I'd stick to 16bit.

AGS isn't particularly hardware hungry, it should work fine with onboard graphic chips.

Gilbert

Bear in mind that the colours of the room's background are completely unrelated to the colours of the walkable areas, so you cannot use the "colours of the background" to paint the walkable areas.

When you use the eyedropper tool it captures the colour of the walkable area under the cursor, not the colour of the background. As initially there is not walkable area drawn on the room when you use the eyedropper it changes the current colour to "Walkable area 0", which is actually the unwalkable area, and when you paint with this colour it actually acts as an eraser which erase the colours whenever you draw something. That's why you never see anything after drawing with the line tool.

To change colour, just choose the appropriate area from the dropdown list on the right hand side. You'll then be able to paint the areas with the colours of your choice.

As far as I know the tutorials are not only geared towards 256 colour games (and the colours of the walkable areas are completed unrelated to the colour depth of the game) and working under different colour depths in AGS are virtually similar, except that some specific features are only available in 32/16 bit modes (with the price of losing the ability to do palette effects maybe).

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