NPC using dialog options

Started by Zoolander, Tue 21/03/2006 13:45:08

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Zoolander

At the end of my game, there's a point where I want to switch it so that one of the NPC's asks my player character questions using the dialog options. Is there a way to do that?

Ashen

Do you want the player to be able to select the questions, or the answers?
Either way, couldn't you just make it a normal dialog, and just script it so the NPC does the asking? A series of dialogues might make more sense for answering questions - one for each set of possible answers.

Alternatively, you could make the NPC the player temporarily.
I know what you're thinking ... Don't think that.

Zoolander

I want the player to be able to select the questions. What I can't get is how to get the NPC to animate the speech when you click on the option instead of the player character.

Ashen

Well, like I said you could make the NPC the player before you run the dialog, then switch them back at the end.
Or, you could un-check the 'Say' box for those options, which will stop the line from being 'spoken' by the player. Then you'll need to add a line to the script to make the NPC say it instead.
I know what you're thinking ... Don't think that.

Zoolander

Okay, I'll try those suggestions.  Thanks.

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