Background and stuff...

Started by omerzigdon, Sat 12/08/2006 10:33:53

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omerzigdon

Hello again!

Right now I'm building a small quest. Now - I wanted to ask you about types of  drawing. If I have a fireplace in the room (like in simon) all the room light is changing, so I need to make an "animate background"? Or what? I'm asking that because when I make fire, for example, it sound stupied to draw all the background ten times (I know it is copying and than changing but still). And if the fire is disappearing? So it can't be the backgrougd, right?

Thanks all!

Ishmael

You can make an unlit and lit background, and have the fire as an object if it needs to be animated. Then, in the Player enters screen (before fadein) room interaction check (using a variable, for example) if the fire is on or not, and set the corresponding background frame with SetBackgroundFrame. Then, to light and smuther the fire, change the variable and turn the fire object on/off.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

omerzigdon

Ok, thanks a lot!

I have some more question so I won't open another topic:

1) Which program you think is best for working on AGS exept Paint - which I use right now?
2) I want to make water, so I made a small picture, and copied it 10 times, and when I looked it looked kind of stupied because I could see it was copied several times - what do you segest?
3) I want to make a place in the bottom of the screen with the inventory and the orders for the character. So when I draw the backgroud should I put in the place it should be a open place or just draw the background?
4) If I want to make a close-up of a paper or somthing else, How can I make one?

Oh, and very last thing: I looked for years for the Demo Game and I couldn't find it - someone?

Thanks thanks thanks!

Ishmael

No problem. :)

I'm not much of an artist so I'll just skip the first two questions...

Quote from: omerzigdon on Sat 12/08/2006 15:39:29
3) I want to make a place in the bottom of the screen with the inventory and the orders for the character. So when I draw the backgroud should I put in the place it should be a open place or just draw the background?

It doesn't matter, if your GUI doesn't have transparent bits. If you ever turn off the GUI for a cutscene or such, it would matter as in if the player sees just a black bar where the GUI was, or does it reveal some of the background from behind it.

Quote4) If I want to make a close-up of a paper or somthing else, How can I make one?

Personally I would do it with a GUI. Just have an extra one for close ups, and when you need to display one, set the GUI background to the sprite of your close-up, set it's dimension to match the sprite, and GUI.Center it. You might also want to provide a close button, which can be done, for example, as a separate GUI which you can position according to the close-up's dimensions and co-ordinates using script.

QuoteOh, and very last thing: I looked for years for the Demo Game and I couldn't find it - someone?

Sticky in the Games in Production board: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23083.0
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Khris

There's an answer to your first question somewhere on the forums. (hint)

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