Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Thu 07/10/2004 21:39:30

Title: removing hotspots or walk areas once placed
Post by: on Thu 07/10/2004 21:39:30
iv have gone through everything i can think of and searched for past conversations with it in, i didnt want to make another post so soon after asking today allready, but here goes:

                how do i get rid of hotspots once placed

                its ruining my game

                 ???

               
Title: Re: removing hotspots or walk areas once placed
Post by: Ashen on Thu 07/10/2004 21:53:33
On the 'Areas' window, with the 'Draw Line', 'Draw Freehand', 'Fill Area' and 'Undo' buttons is one with a green blob and a red X, which removes a colour from the map.
If you only want to remove part of a hotspot/walk-behind/walkable area/region, fill that bit in with an unused coulour, then use the 'Wipe Colour' button. Or, fill it with 'hotspot/walk-behind/walkable area/region 0', which has the same effect.
Title: Re: removing hotspots or walk areas once placed
Post by: on Thu 07/10/2004 22:26:03
thanks, right under my nose, how do i make a door open, like on monkey island?
Title: Re: removing hotspots or walk areas once placed
Post by: TerranRich on Fri 08/10/2004 02:49:46
Make the door an animation, then animate it. Simple as that. :)
Title: Re: removing hotspots or walk areas once placed
Post by: Edwin Xie on Fri 08/10/2004 05:53:29
Or you could use Hotspot 0; the black one and use it to delete anything you don't want if you don't want to do the whole thing over again. ;)
Title: Re: removing hotspots or walk areas once placed
Post by: Scummbuddy on Fri 08/10/2004 06:18:21
edwin, ashen already suggested that.

but to add to the animating question, make your sprite an object, and animate that, or turn object on or off (so you would have a normal background with the door there closed, but your object you would turn on would be a graphic on top of it to make it look like the door was open)
Title: Re: removing hotspots or walk areas once placed
Post by: on Fri 08/10/2004 19:55:09
nice one, thanks everyone. i was going to do it by having to go to a different room with the door open in the background,


                        its all coming together nicely
Title: Re: removing hotspots or walk areas once placed
Post by: TerranRich on Fri 08/10/2004 22:00:14
Perhaps you should read the manual thoroughly before startng your game. It clearly describes objects, anmation, etc.
Title: Re: removing hotspots or walk areas once placed
Post by: on Sat 09/10/2004 15:06:24
i think i will, i did the tutorial, and thought i knew enough to start

                      obviously not.


tho i did look for the answers to my questions in the FAQ the search option and in the forums,

            ill be more thorough in future