Let's say I have a dialog 1 which looks something like this:
@S
someguy: hello
return
@1
you: option1
goto-dialog 1
@2
you: option2
goto-dialog 2
@3
you: exit
stop
and a dialog 2 which looks like this:
@1
you: something
goto-previous
A typical conversation will go like this:
"hello"
"option1"
"something"
"hello"
"option2"
"hello"
"stop"
How do I stop that "hello" from being displayed again? I only want it when the player initiates a conversation, not when jumping between topics.
Thank you
Unfortunately, you can't turn the startup point off (yet (http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=127)).
One way is to let someguy say hello before running the dialog(s):
cSomeguy.Say("hello");
RunDialog(1);
Thanx, guess I'll use that.
Thanks, I had the same issue :)