Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: EliasFrost on Sat 27/04/2013 16:47:48

Title: Removing timer from speech [SOLVED]
Post by: EliasFrost on Sat 27/04/2013 16:47:48
Hi! I have looked for an option to remove the timer that automatically skip to the next .Say so that the player must click to proceed in a dialog or continue after reading text. Right now, it's very annoying that the text automatically skip to the next segment and sometimes I haven't read it all before it skips ahead. If there is an easy way to just remove the timer then I'd be very greatful.

Thanks!

EDIT: NEVERMIND I JUST FOUND IT, I DIDN'T LOOK THOROUGHLY ENOUGH! THANKS ANYWAY!

EDIT 2: It doesn't seem to work, I set the "Allow speech to be skipped by which events" to mouse only but it still uses a timer to skip to the next line, what gives?

Thanks?
Title: Re: Removing timer from speech
Post by: NickyNyce on Sat 27/04/2013 16:50:13
Go to general settings, there is an option there that allows you to skip speech only when the mouse button is clicked. There's also a few other options too.

Edit: Just in case someone else tries to look this problem up, you should keep the original question.
Title: Re: Removing timer from speech
Post by: EliasFrost on Sat 27/04/2013 16:51:52
Thanks, but it doesn't seem to work, see my second edit.
Title: Re: Removing timer from speech
Post by: Crimson Wizard on Sat 27/04/2013 16:57:17
I think you may increase that time by adjusting Game.TextReadingSpeed property.

EDIT: Actually SetSkipSpeech(3):
Quote
3  text does not time-out; player must click mouse or press key each time
Which is "Mouse or keyboard" option for "Allow speech etc.."
Title: Re: Removing timer from speech
Post by: EliasFrost on Sat 27/04/2013 17:02:13
Thank you that increased the time a lot and well enough to read it all twice or thrice. I assume there is no way to actually make it mouse click only?

QuoteEDIT: Actually SetSkipSpeech(3):
QuoteQuote
Quote3  text does not time-out; player must click mouse or press key each time
QuoteWhich is "Mouse or keyboard" option for "Allow speech etc.."

Thank you that works! :)

[SOLVED]
Title: Re: Removing timer from speech
Post by: Crimson Wizard on Sat 27/04/2013 17:04:08
I find it strange that timer is disabled just with the "Mouse and keyboard only" option and not with "Keyboard" or "Mouse only". Might be a bug.
Title: Re: Removing timer from speech [SOLVED]
Post by: Lewis on Sun 12/05/2013 09:01:18
Somewhat related: I need a way to create the setting of "Mouse and timer only" - so, the keyboard shouldn't skip dialogue, but the mouse should, and the timer should. Any pointers?
Title: Re: Removing timer from speech [SOLVED]
Post by: Khris on Sun 12/05/2013 12:11:58
Try setting game.skip_speech_specific_key to 1 or 300.
Title: Re: Removing timer from speech [SOLVED]
Post by: Lewis on Mon 13/05/2013 07:10:02
Perfect, thanks Khris!