Help with Death Scene, please.

Started by Yuri Patrick, Wed 19/09/2012 01:13:54

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Yuri Patrick

I have a room with a moat. Finally got the crocodiles swimming the way I want, btw. ;)

I have a hotzone outline, not filled in. Ego walks over the outline into the water and I can get his view to change to drowning, I can even get him to stop walking, but I can't get anything else to work right. The game just loops endlessly telling me that I died. There any way to get him to just fall into the water and drown without the looping? Or is there another method I should be using here than the hotzone?

PS: Sorry, Moderators. I made a mistake and posted this one once already under recruiting. Don't ask how I didn't notice. ;) Please delete the copy under recruiting when you get a sec. :) Thanks.

Khris

It seems you've used an event that's going to fire repeatedly.
Did you by any chance use a hotspot's "Stands on hotspot" event? That's only available for legacy reasons and shouldn't be used any longer. The proper way is to use a region, which has events for "player walks onto" and "player walks off". Those obviously won't get triggered continuously.

In general, you can avoid this behavior by setting a variable, using Game.DoOnceOnly or by moving the player off the area or otherwise ending the situation which would trigger the event again and again.

Yuri Patrick

I tried ending the scenario and the game froze... I tried moving ego from where he was to the same room at different coordinates and it just froze. So... I'm debating on trying to figure out the whole region or the DoOnce goody.

Thanks for the input again, Khris. :)

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