Idle Animation For Character

Started by ScottDoom, Thu 01/07/2004 09:08:12

Previous topic - Next topic

ScottDoom

Ok. I'm working on finishing up my mini/test/whatever-game, and I'm trying to put in a tentacle-like character coming out of a hole in the ground. The tentacle is supposed to wave back and forth.

I added the character, set all of his views (idle, blinking, talking, etc.) as VIEW3, and for VIEW3 I put his animation files in for "Loop 0 (down)." When I tested the game, the character wasn't moving.

I sat there thinking about it for a while, and then all of a sudden the character waved back and forth slowly, then stopped again. After a while it repeated.

How do I make loop faster?

| Bass |

Isn't there either a SetAnimationSpeed function or in the view frame, where you can change it from flipped to normal (visa-versa) with sound or not...and speed?
For now, this is were I get off...

Previously BassFisherman

ScottDoom

I tried adjusting the speed below each frame, and I also tried adjusting the "Speed" and "Animation speed" of the character found on the character options menu. They didn't seem to do anything.

My guess is that the "idle" animation is set by default to play at certain times, and I need to change this...

Barbarian

#3
One way you might do it, is for the room that the character is in you want the idle-animation wait time before repeating to be faster, and , as an example, on the (Before fadein) you can have it Run Script, and in the script, add:

SetCharacterIdle(JOE,2,10);

Ã,  Ã, So, this would set the character by the name of JOE, to idle view 2, and every 10 seconds of being idle it will run that view animation sequence.Ã,  Or, something like that.. hope it helped.

PS: I think by default, IdleAnimations are set at around 30 seconds.
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

ScottDoom

Ok, that works. Thanks a lot for the help.

But now I have another problem (in a new thread)...

SMF spam blocked by CleanTalk