Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Tue 27/04/2004 01:31:12

Title: Resolution need to account for GUI?
Post by: on Tue 27/04/2004 01:31:12
I've done all these backgrounds and now I am worried that the resolution I am using (640x400) also has to allow room for the GUI.

I'm worried that the GUI (I will be using the Lucas Arts GUI) will cover the bottom part of my backgrounds.

Anyone help?
Title: Re:Resolution need to account for GUI?
Post by: Moox on Tue 27/04/2004 02:42:13
hmm well you could destroy the lucas arts feel by using same gui but make it appear with mouse cursor local
Title: Re:Resolution need to account for GUI?
Post by: on Tue 27/04/2004 11:40:39
no, I don't want to do that, I find the GUI popping up an annoying thing.
Title: Re:Resolution need to account for GUI?
Post by: on Tue 27/04/2004 11:43:41
You could try adding the space to the bottom of the backgrounds you've drawn, making them scroll up and down to fit. You wouldn't be able to see the whole image at once, but it'd be better than having to redo everything. However, this might not work, depending on the height of the GUI
Title: Re:Resolution need to account for GUI?
Post by: Ginny on Tue 27/04/2004 12:05:54
Ashen's suggestiong seems best to me, but you could also try and see if changing the resolution to 640X480 (square aspect ratio) would work. I don't think it does anything to the bg's, and if the gui is 80 pixels it'll fit. otherwise, I can't think of anything else except using a different gui.
Hope you find a solution :).
Title: Re:Resolution need to account for GUI?
Post by: on Tue 27/04/2004 23:39:29
So I get the impression that, yes, the resolution does need to account for the GUI aswell.

bugger. :)

thanks for the tips!