Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Clarvalon on Sat 20/03/2010 08:13:17

Title: Resolution vs Internal Screen Coordinates (scripting)
Post by: Clarvalon on Sat 20/03/2010 08:13:17
I'm having a spot of bother wrapping my head around resolution vs screen co-ordinates in AGS.  I can't seem to find anything conclusive on the matter, so this is what I've been able to cobble together from a variety of sources:


Is this correct?  And if so, what might 1024*768 use?  And is there anything else I should be mindful of?  Any help appreciated.

Thanks,
Dan
Title: Re: Resolution vs Internal Screen Coordinates (scripting)
Post by: GarageGothic on Sat 20/03/2010 08:39:03
There's really no reason to use low-res coordinates unless you started a game on an older version of AGS and want to avoid changing all the coordinates in your script. But in any case, 1024x768 run with low-res coordinates should be using double pixels just like the other hi-res modes, so the screen resolution would be 512x384 if my math skills aren't failing me.
Title: Re: Resolution vs Internal Screen Coordinates (scripting)
Post by: Clarvalon on Sat 20/03/2010 13:20:14
Thanks, that simplifies matters.