SOLVED: Mismatched colour depths

Started by Slasher, Fri 10/06/2016 10:22:38

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Slasher

Hi,

the keyboard button underneath the Esc key gives an error of:

mismatched colour depths.

Debug on

Running ags 3.2.1 16bit d3d

What can i do?

cheers

Khris

You can reimport every single sprite and room background.

Crimson Wizard

Quote from: slasher on Fri 10/06/2016 10:22:38
the keyboard button underneath the Esc key gives an error of:
Do you mean the "~" (tilde) key?

This key brings the debug console on screen. This console uses some GUI as background, which probably cannot be drawn in your mode. I'd say this might be an engine bug.
I will check how the console is constructed and if this may be solved by common means.

Crimson Wizard

No, it looks like that is a bug in the engine that console cannot work in 16-bit games. Also, I do not see any way to stop console from showing, except for turning Debug mode off (in General Settings).

Slasher

Hi

this is my keyboard layout style showing key:




Slasher

#5
HI Crimson

I went with 16bit because 32bit caused havoc with Phylectere module: Replicating the bubble although same settings in a previous game 32bit d3d were ok.. strange.

I of course only noticed once i'd finished the game so copy reimporting all sprites is out.

With debug off no problem.. best left as it is.

it would be handy to know of any bugs you find concerning this.

cheers

Crimson Wizard

I have fixed this bug, the fix will be included into next 3.4.0 beta release (hopefully it will be in few days).

Slasher

#7
Cheers Crimson :)

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