Just a few thoughts for the future. How would one go about making a Rhythm game? I was gonna make a 1 room Rhythm game when I got the chance to test my skills and I didn't want to try something I couldn't do with a little background on how I should do it.
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Here is an example from Theatrhythm FF, The keys come towards the Players Catcher thingy and then they slide the mouse in the given direction or click if a blank key comes by.
I wan't to use the arrow keys instead of the mouse movements and space bar instead of the mouse click.
Also do I have to use Midi instead of MP3 in a Rhythm game? Or and what do I use to make the keys, cause I was just thinking about using Objects and aligning them up on the same X and then pushing them of screen.
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Grean: Cure
Blue: LINK 10x5 points equal 50
You cannot use MP3s, at least not just MP3s.
AGS has to know when which note is played so it can display the arrows accordingly.
I can see two possibilities:
-use standard music and a perfectly synchronized data stream of keys
-import lots of samples, find a way to turn a Midi into something readable by AGS, then play the song yourself
As for specific coding advice, I don't think there's any point in giving it because imo you have once again bitten way more off than you can chew.
Well I think thats enough just about all I need to know for right now anyways so thanks.
As for coding. I would like to try this all on my own anyways just to see if I can do something new alone.