Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Icey on Sat 17/03/2012 16:28:04

Title: Rhythm game questions?
Post by: Icey on Sat 17/03/2012 16:28:04
Just a few thoughts for the future. How would one go about making a Rhythm game? I was gonna make a 1 room Rhythm game when I got the chance to test my skills and I didn't want to try something I couldn't do with a little background on how I should do it.

(http://news.4696.co.jp/cp/wp-content/uploads/2012/03/ff3.jpg)

Here is an example from Theatrhythm FF, The keys come towards the Players Catcher thingy and then they slide the mouse in the given direction or click if a blank key comes by.

I wan't to use the arrow keys instead of the mouse movements and space bar instead of the mouse click.

Also do I have to use Midi instead of MP3 in a Rhythm game? Or and what do I use to make the keys, cause I was just thinking about using Objects and aligning them up on the same X and then pushing them of screen.

(http://www.pictureshoster.com/files/fd06159dnunut8whzpq.png)

Grean: Cure

Blue: LINK 10x5 points equal 50
Title: Re: Rhythm game questions?
Post by: Khris on Sat 17/03/2012 17:05:17
You cannot use MP3s, at least not just MP3s.

AGS has to know when which note is played so it can display the arrows accordingly.

I can see two possibilities:
-use standard music and a perfectly synchronized data stream of keys
-import lots of samples, find a way to turn a Midi into something readable by AGS, then play the song yourself

As for specific coding advice, I don't think there's any point in giving it because imo you have once again bitten way more off than you can chew.
Title: Re: Rhythm game questions?
Post by: Icey on Sat 17/03/2012 17:11:02
Well I think thats enough just about all I need to know for right now anyways so thanks.

As for coding. I would like to try this all on my own anyways just to see if I can do something new alone.